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The core system is the product. Four cars sit on top of it, all of them free, and the in-car radio is coming soon. One purchase covers one server.

Core system

World Vehicles

The physics controller and the server core, plus everything built on top of them. This is the product; the rest of the catalogue is extra bodywork.

Two cars, two clients, one town
Two cars, two clients, one town
$400one server
Buy on Tebex
  • One server per purchase
  • RedM with gamename rdr3 and OneSync
  • Updates delivered through Cfx.re

What you get

  • C# physics controller: wheel contact, drive torque, gearing, steering, braking
  • Three transmission modes, automatic, simplified and manual
  • Server-owned seats, access gating and route bucket isolation
  • Hinged doors, hood and trunk, plus authored lamp groups
  • Collision damage, engine failure and flooding
  • Engine sound mixer with positional Web Audio
  • Quick tuning: engine levels, custom top speed, suspension
  • Developer menu with live edit and profile export
  • Lua JSON API and a typed C# SDK, protocol v1
Add-on

Sound for the drive

Period music that actually belongs in the year the cars do. Installs as its own Lua resource after the core and never touches it.

Add-on

In-car radio

Five stations on a shared server clock, so a player joining halfway through a song hears the same second as everyone else. Around eighty recordings per station, every one of them cut before 1925.

Five stations on a shared clock
Five stations on a shared clock

Coming soon

  • Five stations, about 80 tracks each
  • Every recording predates 1925
  • No xSound, no third-party audio resource
  • Its own Lua resource, started after the core

What you get

  • Server-owned queue and track position per vehicle
  • HRTF panned Web Audio, separate cabin and outside gain
  • Up to eight audible cars at once, your own first
  • Compact HUD that hides itself after 2.5 seconds
  • Passengers can change station by default, not just admins
  • Route buckets isolated, server validates every request
  • Lua API for client and server, JSON replies
  • Late joiners drop straight into the current second
Vehicle modules

Eighteen cars

Each car is a standalone module with its own model, collision bounds and complete profile. Four are out now and free. The other fourteen are $10 each and not released yet. Nothing a model lacks was invented for it.

Coming soonMonarch in RedMVehicle module

Monarch

$10one server
Coming soon
Coming soonGullwing in RedMVehicle module

Gullwing

$10one server
Coming soon
Coming soonBelmont in RedMVehicle module

Belmont

$10one server
Coming soon
Coming soonMistral in RedMVehicle module

Mistral

$10one server
Coming soon
Coming soonMistral Sport in RedMVehicle module

Mistral Sport

$10one server
Coming soon
Coming soonLevanter in RedMVehicle module

Levanter

$10one server
Coming soon
Coming soonStiletto in RedMVehicle module

Stiletto

$10one server
Coming soon
Coming soonKestrel Classic in RedMVehicle module

Kestrel Classic

$10one server
Coming soon
Coming soonSilberpfeil C in RedMVehicle module

Silberpfeil C

$10one server
Coming soon
Coming soonSilberpfeil D in RedMVehicle module

Silberpfeil D

$10one server
Coming soon
Coming soonSpyder in RedMVehicle module

Spyder

$10one server
Coming soon
Coming soonBavaria in RedMVehicle module

Bavaria

$10one server
Coming soon
Coming soonThunderbolt in RedMVehicle module

Thunderbolt

$10one server
Coming soon
Coming soonWayfarer in RedMVehicle module

Wayfarer

$10one server
Coming soon
Before you buy

Questions go to the Discord

Ask about framework fit, your server's load, a car that is not in the list yet, or anything in the documentation that needs a second look.