Recorded in game

Gallery

Raw capture from a live RedM server. No editing, no speed ramps, no cuts hiding a reset. Videos play on click.

Footage

Recorded on a live server

Full length, unedited. No speed ramps and no cuts hiding a reset. Five runs: network sync, panels and damage, the handling menu, the physics, and the radio.

Two cars, two clients, one town
Two cars, two clients, one townSaint Denis at night. Headlights, tail lights and driving state replicated between both connected players.
Panels, lights and damage
Panels, lights and damageDoors, hood and trunk opened on a parked car, lamp groups lit, and the vehicle taking fire.
Tuning a car while you sit in it
Tuning a car while you sit in itThe in-game developer menu: handling, suspension, panels, lights and diagnostics, edited live and exported to a profile.
Suspension and physics
Suspension and physicsSpring rate, damping and ride height doing their job over cobbles, kerbs and camber.
Five stations on a shared clock
Five stations on a shared clockThe HUD, station stepping and spatial sound, with the broadcast running whether anyone is listening or not.
Screenshots

Stills from the same build

No renders, no mockups, nothing staged in an editor. Click any frame to open it full size.

A car on the rails with the factory smokestacks behind it
A closed body car on a cobbled street corner
A sedan parked on a busy street with the radio playing
A car driving down a dusty industrial street
A car standing in the rail yard beside the cannery
A car leaning as it rides over the rails by the lake
A car parked by the depot under a live oak
A car crossing the tracks toward the depot
A car parked under a big tree by the station
Two cars on the dock with players around them
A car on the dock boards with the warehouses behind it
A delivery car standing at the corner of a town street
A closed body car standing in the town square
A car standing on the sleepers at the lake shore
A car on the boardwalk at the edge of town
A car waiting on the sleepers with the town behind it
A car in the shade of a live oak by the depot
A car on a street corner with the factory chimney behind it
A car under the street lamps at night
A car parked under the rail canopy
A car standing on rail sleepers by the lake shore
Two cars on a lit street in Saint Denis at night
An open hood showing the engine bay
A car crossing the tracks with the lake behind it
A car running along the rails toward the industrial yard
Doors and hood open on a parked car
A car leaning as it rides up past the market awnings
A car on cobblestones with its tail lights lit
A player standing beside the car in the rail yard
A player walking up to a parked car with its headlights on
A car parked in front of a lit building
A player walking past the car by the riverside
A car driving through town under street lamps
A single headlight lit on a parked car at night
Two players around an open car
A car with hood and doors open at night

Everything here is the shipped build. The HUD, the watermark and the imperfect night lighting are all left in, because that is what it looks like on a server.

More footage goes out in the Discord as each build lands.

Want a closer look

Ask for a clip of anything

A specific car, a specific system, a specific edge case. If it is in the build, it can be recorded and shown before you spend anything.